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eBook Vst
Disponibilidad: En existencia
ISBN: 9781292019338
Precio sin IVA:
$ 132.300,00

Edición: 7
Copyright: 2016
Páginas: 560

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Interactive Computer Graphics with WebGL: Global Edition (ebook)


By Edward Angel, Dave Shreiner

Descripción:

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.   Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the 7th Edition of Interactive Computer Graphics with WebGL. This is the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasises application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.    Teaching and Learning Experience This program will provide a better teaching and learning experience–for you and your students. It will help: Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.




Contenido:
Chapter 1: Graphics Systems and Models
Chapter 2: Graphics Programming
Chapter 3: Interaction and Animation
Chapter 4: Geometric Objects and Transformations
Chapter 5: Viewing
Chapter 6: Lighting and Shading
Chapter 7: Discrete Techniques
Chapter 8: From Geometry To Pixels
Chapter 9: Modeling and Hierarchy
Chapter 10: Procedural Methods
Chapter 11: Curves and Surfaces
Chapter 12: Advanced Rendering