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eBook Vst
Disponibilidad: En existencia
ISBN: 9781292103440
Precio sin IVA:
$ 132.300,00

Edición: 1
Copyright: 2016
Páginas: 784

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An Introduction to Programming Using Python: Global Edition (ebook)


By David I. Schneider

Descripción:

For college-level Computer Science courses in Python   Basic Programming and Problem Solving in Python As one of the most widely used programming languages in the software industry, Python is desirable to both learn and teach.   Introduction to Programming Using Python is designed for students eager to learn about the world of programming. Applicable to a range of skill levels, this First Edition textbook provides students with the tools to harness the powerful syntax of Python and understand how to develop computer programs. The compactly written text leverages highly focused chapters, diving deep into the most significant topics to give students an in-depth (rather than superficial) understanding of the language. Using real-world examples and data, the author illustrates practical usage of Python in a way to which students can relate. The text itself is readable, organised, and informative, discussing main points of each topic first and then addressing the peripheral details. Students learn good programming habits the first time—bringing them in line with the best modern programming practices.   The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.




Contenido:
Chapter 1 An Introduction to Computing and Problem Solving
Chapter 2 Core Objects, Variables, Input, and Output
Chapter 3 Structures That Control Flow
Chapter 4 Functions
Chapter 5 Processing Data
Chapter 6 Miscellaneous Topics
Chapter 7 Object-Oriented Programming
Chapter 8 Graphical User Interface